Introducing version 2.0

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Automation & Integration

and much more

3ds Max, Maya, Shotgun, Arnold © Autodesk, All rights reserved. Nuke, Mari, Katana © TheFoundry visionmongers Ltd, All rights reserved. Houdini © SideFX, All rights reserved. 
Royal Render © Holger Schoenberger, All rights reserved. Guerilla Render © mercenaries-engineering, All rights reserved. Deadline © Thinkbox software, All rights reserved. Substance Toolkit © allegorithmic, All rights reserved. Photoshop © Adobe Systems, All rights reserved. Python © Python Software Foundaton, All Rights reserved. FFmpeg is a trademark of Fabrice Bellard, originator of the FFmpeg project.

The Kurtis family is built on a 64-bit open architecture that allows mass automation.

Automate any tasks that you have in mind! The possibilities are endlessCreate and design processing graphs according to your needs and execute them en masse to your renderfarm : scene generation, simulation, rendering, data exports and much more!

Kurtis Python API allows you to use your usual software, libraries and tools, and fully integrates into your workflow. Kurtis is compatible with multiple programming languages such as Python (2.7.x/3.x), XML, Javascript, Mel, Maxscript…, and with main VFX and Animation software such as Maya, 3dsMax, Houdini, Realflow, Nuke, Mari, Katana, RV, Shotgun, Photoshop, etc.

Core Features


Create nodes and code in visual programming to automate processing graphs.


KURTIS is designed around an inheritance system of timelines. It centralizes and providestracking overview of data processing. It allows you to keep an overall vision and narrative aspect of the project.

Powerful Caching System

Kurtis is built on a caching system to limit useless processing. Only modified data are re-processed.


Kurtis is built on a C++ Agnostic Core that serves as the foundation for using other software and ensures its durability and scalability.



Kurtis Python API provides tools to communicate with all software with API or scripts. PyQT embedded license allows you to create your own widgets and plugins.

Asset Manager

Build and share assets between work departments. Define and limit number versions of assets. Kurtis keeps the dependencies of assets and graphs and their revisions.


Make any changes and launch mass execution on your usual dispatcher.


Improve the workflow of your studio. Kurtis is based on a collaborative architecture. It provides a way of working together in the same timeline, and simplifies the data exchanges between work departments.


Improve the dataflow of your studio. Kurtis assures the naming conventions and rules of your studio. Data is always stored with the proper name in the right folder.

Alembic viewer

Kurtis provides an Alembic viewer that allows you to quickly check geometry and geocaches without the slowness of main 3D software.


Kurtis allows you to save presets at multiple levels: built-in, site, projects, users. This feature is available for variables, nodes, graphs and global scripts.


All built-in nodes are distributed under the Modified BSD License. Create your own nodes from scratch or from more than 120 example nodes. You can also download processing graph examples and scripts from our resources page. 

For everybody

Your R&D team can create global tools. They can test, check, benchmark, and debug by using graphs. TD’s can create and design nodes and graphs for production. Supervisors have a global view of the project, and can easily access any data. Artists have easy access to automate technical tasks and focus on their artistic work.

Take the power